Table of contents
0. General Information
This page provides additional information on how each ranking is calculated. You can click the links in the Table of contents to skip to specific chapters.
Some features may differ for some modes. In this case, changes specifically for that mode will be pointed out in subsections.
In the future, this page might also contain some small tools to help you understand the systems or to play with some theoretical numbers.
Keep in mind that each ranking also has a short, summarised description.
All rankings are calculated using both Course and Lap times, which means there's a total of 78 tracks being ranked (Retro Stadium is excluded to keep things fair across platforms).
We have also added all Beenox times to the leaderboards; they are out of competition, but will be shown in their respective place.
1. Average Finish
Average Finish (AF) calculates the average of all placements in all tracks. These include courses and laps.
If you have not placed in a track, your rank for this calculation will be the number of participants + 1 (Example: If a track has 100 Participants, your rank would be 101).
The best AF you can have is 1.00, which would be first (World Record) in each single track.
2. Point Rankings
Every player recieves points based on the amount of people participating on that track, as well as their rank on each track.
When there are N participants on a track, 1st place gets N points; 2nd gets approximately 2/3 of 1st, 3rd gets approximately 3/4 of 2nd and so on.
Due to this type of calculation, this system heavily favors players with a lot of high rankings (especially with a lot of World Records).
For individual scores, please refer to the individual track leaderboards.
The exact formula for rank X with N participants is 2(N+2)/(X+1)-2; it's basically a slightly adjusted version of N/X with a less steep curve and scaling towards 0 for the lowest ranks.
3. Site Record:Personal Record
"Site Record:Personal Record" (SR:PR) takes the site record for each track and divides it by your personal record. This results in a number between 0% and 100% - which means you're X% as fast as the site record.
This ranking takes the average of all SR:PR's for all tracks, including courses and laps. A missing track will be rated as 0.
The best SR:PR you can have is 100%, which would be Site Record in each single track.
In order to give everyone the option to check their SR:PR even though they haven't completed all tracks yet, we're also displaying an Adjusted SR:PR (ASR:PR) which only calculates the tracks that have been played.
However, ASR:PR is not relevant for the ranking and only a tool for yourself. (Will not be displayed on mobile devices)
For Relic Race, 10 seconds will be added to each time in order to prevent calculation errors (0 or negative numbers).
For Ring Rally, The PR:SR (APR:SR) will be calculated instead, as it makes more sense. PR:SR calculates the percentage of your score compared to the WR.
4. Total Time
Total time sums all your submitted times. The lower your total time, the better.
Course and Lap times together will be considered for the main ranking, but the table can be sorted by Course or Lap respectively using the buttons on the page.
Rank #0 sums up the cumulative times of all current World Records.
If a time has not been submitted, the default time of 9:59.99 will be taken (for both Course and Lap) - so simply getting some time submitted will help your score a lot!
For Ring Rally, the total score will be taken instead.